You need to kill a close friend of Martin that currently incarcerated and then escape the police station.
Contact missions are similar to the story missions and the strangers and freaks missions in GTA 5, except that their accomplishment isn’t estimated in percentage and in most cases they don’t have a common plot. At the start of the game, only a few of these missions are available. As the player’s rank increases, new ones are opened.
Completing missions gives job points (JP), money (GTA$), and reputation points (RP). Until the update 1.16, payouts depended only on difficulty. Now they depend on many factors.
Difficulty. Easy difficulty gives basic payout. On medium and hard difficulties payments increase by 25% and 50% respectively.
Duration. If you accomplish a mission longer than 15 minutes, you get full payout. If you complete it faster, the payout goes down:
- 90% at 12–15 minutes;
- 80% at 10–12 minutes;
- 70% at 8–10 minutes;
- 60% at 6–8 minutes;
- 50% at 4–6 minutes;
- 37,5% at 3–4 minutes;
- 25% at 2–3 minutes;
- 12,5% if you accomplish a mission faster than in 2 minutes.
Crew Bonus. Completion by at least two players in the same crew rewards a 20% RP bonus to each of those players.
Friend Bonus. Completion by at least two players on each other’s friends lists rewards a 10% RP bonus to each of those players.
Free-Aim Bonus. If the targeting mode set to “Free Aim”, each player earns a 25% RP bonus.
- 10% more GTA$ & RP for completion by two players;
- 20% more GTA$ & RP for completion by three players;
- 30% more GTA$ & RP for completion by four players.
You need to kill a FIB agent at the Merryweather Headquarters and then escape.
You need to go to the airport, kill a translator who was affiliated with Martin and then escape.
You need to kill one of Madrazo’s dealers at the recycling plant in La Puerta.
You need to eliminate five targets in any order.
You need to assassinate from 2 to 4 targets, relative to a number of players participating.